Post by Spoy on Jan 8, 2011 20:01:36 GMT -5
Since female characters aren't included in Tf2, I have
decided to write regulations on them to save ourselves
from more declined applications.
Remember, people, these girls are in a battleground, here!
I don't want to see any scouts in skirts or spies in high-heels.
Along with that, keep your ages in check! Scouts should be
young and fast, whilst medics have to have been in at least 11
years of medical school. I don't want any 19 year old pyros or
15 year old heavies either.
Body builds have to be consistent, too. A pyro has to be able
to stand upright and run in a heavy flame-retardent suit,
heavies have to be able to carry a 330 pound minigun, and even
a full-grown adult woman may have problems carrying the engineer equipment.
Make-up isn't allowed, either. Because god knows that as soon
as your lady walks on the battlefield, that stuff will start to run
like an ADHD Scout on Bonk in a Pancake House. In english, it'll
run and melt as soon as the gun is fired and the heat flares up.
Be careful about hair, too! If it's too long, it could get in the
way. For example, take a Scout running with the Intel. The hair
could get in the way and cover her eyes, therefore rendering
her blind for the time being. Bangs are to be either cut or swept
off to the side. Tips of the hair can't be too long, or else it'll become uncomfortable / in the way.
To spare us from trial and error, I have written a list of what
equipment / uniform is required for all females.
OFFENSIVE
Scouts are to wear team-colored shirts. They are allowed
to wear dogtags, hats, and earpieces, nothing more. Pants are
to be secured at the waist by a belt, along with close-toed shoes.
Avoid baggy pants. Loose and light duffel bags are allowed.
Soldiers uniforms are the same as the males.
You may choose a lighter helmet if you so as wish.
Pyros. Oh boy. This one is a case. Outside of the base,
pyros are to wear the standard mask and suit. The suit is NOT
to be skin-tight, as such will leave you susceptible to burns, due
to the limited movement and breathing difficulties that come along
with it. The suit needs to be baggy enough to let the skin breathe,
cover all exposed skin, and be able to hold the oxygen tank
and belt that comes along with the suit.
DEFENSIVE
Demoman uniforms are to be the same as the males.
Heavies are the same.
Engineers are allowed to wear aprons, but cannot
modify their helmets, goggles, boots, equipment belt, or
kneepads. Hair is to be tied up in a bun under helmet. Wear pants.
SUPPORT
Medics uniforms are basically the same, though females
are allowed to wear nurse hats to signify their rank.
Snipers are to remain the same, hats are to be worn.
Glasses are allowed, as is any inexpensive jewelry, due to
them being more campers then a charge-and-take-action class.
Spies. Boy, aren't these a mess. Spies are to have short
hair, no exceptions. Boots are allowed, and hair is to be tied back.
Masks or cowls are to be worn to cover their faces, along with gloves.
Main attire is a team-colored tweed coat along with pants of the same color.